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战锤末世鼠疫2游戏4月6号1.0.5版本更新内容详解

2018-04-09 10:09:00作者:佚名来源:本站整理浏览:1455

  《战锤末世鼠疫2》4月6号又进行了更新,本次更新了什么内容呢?下面就为大家带来战锤末世鼠疫2游戏4月6号1.0.5版本更新内容详解,一起来看看。

  1.【Heroes!】英雄们!

  Welcome to Patch 1.0.5 for Vermintide 2!

  欢迎来到末世鼠疫2 1.0.5版本

  Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.

  1.0.5版本在游戏平衡上做了很大的改变 。为了让近战在一场游戏中占主导地位,现在一些敌人将会有更高的抵抗力。为了使一些武器在敌潮来临的时候更有价值,所有的武器都有了一些穿透力调整

  We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.

  我们衷心感谢所有参与测试的玩家,他们在周末期间参与了版本1.0.5的测试。我们听取了您的反馈并做出了相应的调整。我们觉得现在游戏的平衡状态更好,这都是由于你的积极反馈。

  2.【Fixes / Tweaks】调整/修改

  ①Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.

  "We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.

  The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."

  困难难度的箱子 开出装备最高power(力量)值从200升为300。

  我们不想让游戏中hero power(全部力量)值停留在困难难度.这个改变会让在困难难度下获得的hero power(全部力量)增加的更少。

  更高难度级别——冠军(噩梦)和传奇(天劫),更大意义上测试玩家的技术。

  ②We’ve changed how Hero Power is capped per difficulty.

  我们改变了每个难度下hero power)(全部力量)的上限

  On Champion and Legendary, your Hero Power isn’t capped at all.

  在冠军(噩梦)和传奇(天劫)难度下,你的hero power(全部力量)将不会受到上限。

  On Recruit, Hero Power above 100 will be subject to scaling. Hero Power between 100 and 600 will be interpolated toward a maximum of 300.

  在普通难度下,hero power(全部力量)超过100将会受到调整。Hero power(全部力量)在100-600之间将会被平衡到最高值为300的对应值。

  On Veteran, Hero Power between 200 and 600 will be interpolated toward 500.

  在困难难度下,hero power(全部力量)在200-600将会平衡到最高值为500的对应值 

  ③.Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).

  伤害跟穿透力的倍率进行了调整(使用3.5倍率 而不是3的倍率 )

  ④.Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.

  修复了一个问题弹药击中敌人的弹药不会触发伤害或者触发个人装备的特性和个人的天赋的问题

  ⑤.Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.

  修复了装备(橙装)特效英雄协助(协助正在遭受攻击的队友给予双方一个短暂的吸收伤害护盾)不能准确触发的问题

  ⑥.On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.

  在冠军(噩梦)和传奇(天劫)难度下,当玩家正在与敌人作战时director(产怪系统)将会减少敌潮(鼠潮混沌潮)和特殊怪物的刷新频率

英雄(职业)的改动

  1.【巴丁】(矮人)

  ①.Ranger Veteran 游侠老兵

  1.Last Resort : Increased power boost when out of ammo to 25%, up from 15%.

  最后一招(10级第一个天赋):巴丁用光弹药时候,增加15%力量变成增加25%力量

  ②.Ironbreaker: 碎铁勇士

  1.Oi! Wazzok!: Fixed to now more reliably taunt bosses.

  喂 **(25级第三个天赋): 现在可以更可靠的嘲讽BOSS

  ③.Slayer:屠夫

  1.See it Coming: Increased dodge range increase to 20%, up from 10%.

  看他来了(5级第三个天赋):把闪避率从10%增加到20%

  2.Oblivious to Pain: Max damage taken threshold decreased to 10, down from 15.

  忘记痛苦(10级第一个天赋):最高每次受到伤害不超过15点降低为10点

  3.Stunty Saviour: Increased movement speed on last hero standing to 15%, up from 5%.

  救世主(10级第二个天赋):当你是最后一个活着的英雄时候移动速度增加5%变为增加15%

  4.Unstoppable!: Increases passive buff duration to 5 seconds, up from 3.

  势不可挡(15级第一个天赋):增加BUGG持续时间从3秒增加到5秒

  1.【克鲁贝尔】(佣兵)

  ①Mercenary:佣兵

  1.Desperate Defiance: Increased damage reduction to 35%, up from 25%.

  绝境蔑视(10级第二个天赋):当生命值低于30%时,受到伤害降低25%增加到受到伤害降低35%

  2.Reikland Reaper: Increased power boost to 15%, up from 10%.

  瑞克领的收割者(15级第一个天赋):触发被动时增加10%力量,变为增加15%力量

  ②Huntsman:猎人

  1.Scavenger: Increased ammunition regained on boss death to 100%, up from 30%, of max ammo.

  清道夫:当击杀BOSS时恢复最大弹药量30% 增加为100%

  2.Makin' It Look Easy: Increased critical strike chance after scoring a headshot to 25%, up from 10%.

  让他们放松(15级第二个天赋):在爆头后或者10%暴击率加成 增加为25%暴击率加成

  3.Thrill of the Hunt: Increased reload speed after scoring a headshot to 35%, up from 20%.

  猎杀快感(15级第三个天赋):再爆头后获得装弹速度20%的提升 增加为35%

  4.Hunter’s Respite: Fixed an issue where the health regeneration from the talent only worked for host players. Now it properly works for both hosts and clients.

  猎人的喘息(25级第二个天赋):修复了 加入玩家的生命恢复效果只会作用于主机,现在他会作用于加入的玩家和主机 的问题

  5.Hunter's Prowl: Cooldown reduced to 90 seconds, down from 120.

  猎人的徘徊(主动技能):冷却从120秒减少到90秒

  ③Foot Knight:骑士

  1.Bulwark: Increased block and push angle to 50%, up from 30%.

  堡垒(5级第一个天赋):增加格挡/推的角度30% 改变为增加50%

  3.【Kerillian凯洛琳】(精灵)

  ①Waystalker:迷踪客

  1.Daughter of the Hunt: Now activates while above 45% health, up from from 25%.

  狩猎之女(10级第二个天赋):当生命高于25%,致命一击几率提高30% 改为生命值高于45%以上时

  2.Kurnous' Blessing: Fixed an issue where Trueflight Volley returned more ammo than intended. Now returns 20% ammo, down from 50%.

  库诺斯的祝福(25级第三个天赋):修正了散射强击(主动技能F)恢复比预期多的箭矢的问题。之前恢复50%箭矢 现在减少为恢复20%箭矢

  3.Trueflight Volley: Will now present her equipped bow, instead of showing a plain longbow, when activated.

  散射强击(主动技能F):当技能被激活时候,现在将会显示装备的弓而不是显示一把普通的长弓

  ②Handmaiden:侍女

  1.Wraithwillow Stance: Increased push and block angle to 50%, up from 30%

  艾索洛伦姿态(5级第二个天赋):增加30%推/格挡范围 变为增加50%

  2.Shadowstep: Increases dodge distance to 20%, up from 10%.

  暗影步(15级第二个天赋):增加闪避距离10% 变为增加20%

  3.Hulon's Tenacity: Increased stamina regeneration rate to 50%, up from 30%.

  哈空的坚韧(15级第三个天赋):增加耐力再生速率30% 变为增加50%

  ③Shade:暗影

  1.Shadowstep: Increases dodge distance to 20%, up from 10%.

  暗影步:增加闪避距离10% 变为增加20%

  2.Infiltrate: Cooldown reduced to 60 seconds, down from 120.

  渗透(主动技能F):;冷却时间从120秒减为60秒

  刚更新出现的问题:狂热和屠夫那个减伤天赋千万别用鼠标指,一指上马上崩溃 

  4.【Saltzpyre】 维克多·萨尔茨皮雷 赏金

  Fixed an issue where the Righteous Hatchet weapon skin displayed the wrong icon.

  修正了一个问题: Righteous Hatchet (正义的斧头)武器的皮肤显示图标错误。

  ①Witch Hunter Captain:猎物队长

  1.Charmed Life: Increased dodge distance to 20%, up from 10%.

  光荣生涯(5级第一个天赋):增加闪避范围10% 改为增加20%

  2.Marked for Death and Wild Fervour: Fixed an UI issue where the buff icon would not appear when a taggable target was killed - even though the buffs were applied.

  死亡标记(15级第一个天赋)和狂野热情(15级第三个天赋):修复了一个用户界面问题,当一个被标记的目标死亡时BUFF图标不会出现及时BUFF已经存在了

  ②Bounty Hunter:赏金猎人

  1.Necessary Means: Increased power boost when out of ammo to 25%, up from 10%.

  必要手段(10级第二个天赋):当没有弹药时增加power(力量)10% 变为增加25%

  !!!! 大家最关心的来了

  2.Blessed Shots: Fixed an issue where its cooldown would be incorrectly reset by

  ranged attacks when swapping to a melee weapon before the projectile hit.

  锁定射击(主动技能F):修复了一个问题 通过远程攻击时,炮弹击中目标前切换到近战武器 从而引起冷却时间错误 的问题

  看狂信天赋时候 游戏一直崩溃 这一段就没有技能名字了 抱歉

  ③Zealot:狂热者

  1.Flagellant: Max damage taken threshold decreased to 10, down from 15.

  10级第二个天赋:单次受到最高伤害不超过15 改为不超过10

  2.Suppress Pain: Increased damage reduction to 35%, up from 25%.

  10级第三个天赋:生命低于50%时,受到伤害减免25% 改为伤害减免35%

  3.Pleasure from Pain: Fixed an issue where this would replace the attack speed increase from Holy Fervour.

  痛并愉悦(25级第二个天赋):修复了这个天赋会代替神圣热忱(主动技能F)带来的攻速加成的问题

  4.【Sienna 】西耶那 法师

  ①Battle Wizard:战斗法师

  1.Cauterize Wounds: Increased healing received to 30%, up from 20%.

  烧灼伤口(5级第一个天赋):增加20%的治疗量 变为增加30%

  2.Burnout: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.

  燃尽(25级第三个天赋):修复了当超载值被移除时 攻击速度的debuff不会被移除的问题

  3.Fire Walk: Cooldown reduced to 40 seconds, down from 90.

  火焰歩(主动技能F):冷却时间从90秒减为40秒

  ②Pyromancer:烈焰法师

  1.Exhaust: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.

  排废(25级第一个天赋):修复了当超载值被移除时 攻击速度的debuff不会被移除的问题

  之前很多人都说这个天赋很BUG的 现在被修复或者说被削弱了

  2.Bonded Flame: Fixed an issue where the talent description and actual amount of health regained did not match up. Now correctly displays and grants 20 temporary health, where it previously stated 10, but gave 35.

  火焰连结(25级第二个天赋):修复了文字描述与实际不符合的情况。现在将会获得20点短暂生命(白血),最初版本写着给予10点短暂生命(白血)但是却给了35点短暂生命(白血)

  ③Unchained:生命怒放

  1.Backblast: Increased push and block angle to 50%, up from 30%.

  反向爆炸(5级第一个天赋):增加推/格挡角度30% 改为增加50%

  2.Dissipate: Increased venting damage reduction to 50%, up from 25%.

  驱散(15级第一个天赋):释放超载值消耗生命值减少25% 增加到减少50%

  3.Conduit: Increased vent rate to 50%, up from 25%.

  传导(15级第二个天赋):增加25%超载值释放速度 改为增加50%

敌人

  ①Marauders have had their cleave hit mass reduced by 25% (they’ll be easier to cut through and hit an additional target).

  掠夺者(想看怪物种类跟装备属性解析可以看下我B站视频)对于穿透攻击抵抗力减少25%(对他们的攻击将更容易穿透和击中一个额外的目标)

  怪物照片:

  ②Blightstormer and Lifeleech Sorcerers are now considered unarmored, and have been given a headshot hitzone.

  Blightstormer 枯萎狂暴者(吹风怪)和 Lifeleech生命吸取者(吸人怪)现在被认定为没有护甲,并且有一个爆头的判定区域

  ③Blightstormer Sorcerers have had their health reduced by a third.

  Blightstormer 枯萎狂暴者(吹风怪)的生命值被降低了3分之1

用户界面

  ①Updated the anti cheat panel to clearly show the untrusted state and reason if not trusted.

  更新防作弊面板,如果游戏不可信的话会明确显示不可信状态和原因

  ②Fixed temporary health degeneration to incorrectly being tallied in the Damage Taken statistic in the Score Screen.

  修复了在最后计分板将临时生命值(白血)也计入承受伤害的问题

  ③Traits and Properties can now be re-rolled on equipped items.

  现在已经装备的物品也可以洗属性 特性(以前需要每个角色职业都要把相对应装备脱下来)

  ④The bar under a team member’s portrait showing their available ammunition didn’t make sense for all heroes. So we replaced it with something more useful - showing that hero’s ability bar.

  在团队成员的头像下展示他们可用的弹药对所有玩家都没有意义。所以我们用每个英雄能量条(紫色技能CD那个)代替了弹药量。

  ⑤When a team member’s ammunition is less than a third, they will show a yellow icon next to their portrait. When they run out of ammunition, they will show a red icon next to their portrait.

  当团队成员的弹药少于三分之一时,会在他们的肖像旁边显示一个黄色的图标。当弹药用尽时,他们会在他们的肖像旁边显示一个红色的图标。

  ⑥Fixed erroneous translations and missing subtitles for all languages.

  修复部分翻译问题和所有语音缺少字幕的问题

关卡

  ①Fixed an issue on Righteous Stand where double bosses and patrols might spawn near the end towards the temple.

  修复了在正义要塞中快到神殿的路上可能会产生双倍BOSS跟巡逻队的问题

  ②Fixed an issue on Empire in Flames where Stormvermin patrols could get stuck on a ledge near the beginning of the level.

  修复了在燃烧的帝国中暴风鼠巡逻队会被困在一个关卡开始不久的平台上的问题

  ③The number of roaming elites have been slightly tuned down on Champion and Legend.

  在冠军(噩梦)和传奇(天劫)难度下略微的减少了四处走动的精英的数量

  武器改动中可能翻译没翻译清楚 欢迎大家补充 后续还会修订

武器改动及其他

  ①We’ve fixed some weapons that were using single target priority while not being single target attacks. This caused some swings to ignore other targets hit during the same frame as the aimed target. The affected weapons are Sienna’s Mace, Kerillian’s Elven Spear, Glaive, Dual Swords, and Sword and Dagger, Kruber’s Executioner Sword, and Halberd.

  修复了一些武器会优先攻击到单个目标而不能同时攻击到多个目标的问题.受影响的武器有:法师的权杖、精灵的长矛、利剑、双剑、剑和匕首、 马库斯的斩首剑和戟

  ②We fixed ranged weapon switch priority. If a weapon switch is triggered, it should enter the input queue with the highest priority. Which means that pressing ‘Q’, following by an instant RMB to go to “panic-block-mode” should work better now.

  修复了武器切换优先级问题,现在武器切换拥有最高优先级,点击Q后可以立刻切换武器,从而更便于用近战武器进行格挡。

  ③Increased speed of fire for Elven Repeating Crossbow slightly. The next attack can be chained after 0.5 seconds, reduced from 0.6 seconds

  略微提高了精灵连弩的射速,攻击间隔从0.6秒调整至0.5秒

  ④Fixed the Beam Staff which sometimes incorrectly saved the number of consecutive hits between attacks. This caused an unintentional damage increase.

  修复了Beam Staff(法师激光仗攻击)有时会有时会错误地保存攻击之间连续命中次数从而使伤害增加的问题。 

  ⑤Dual wielded swords have had their headshot multiplier increased.

  (精灵)双剑爆头倍数增加

  ⑥Stagger and cleave thresholds on Legends set to match Champion values.

  传奇难度(天劫)难度中的穿透和对于攻击的抗性临界值将与冠军(噩梦)难度相匹配

  ⑦Stagger and cleave thresholds have been tweaked for all enemies to more evenly match power scaling across difficulties. This affects nearly all types of weapons.

  各个难度对所有敌人的受到攻击的抗性和穿透临界值被调整至更为符合power(力量)值,这将影响到几乎所有种类的武器

  ⑧Added a boost to stagger strength on headshots.

  增加了爆头后的削减敌人对于攻击抗性的效果

  ⑨Reduced friendly fire multiplier to 0.1 on Champion, down from 0.25.

  降低了冠军(噩梦)难度的队友伤害,从0.25降低至0.1

  ⑩Reduced friendly fire multiplier to 0.25 on Legend, down from 0.5.

  降低了传奇(天劫)难度的队友伤害,从0.5降低至0.25

  ⑪Critical strike effectiveness is now added later in the damage bonus calculation.

  Which means it will have a higher impact, especially on headshots.

  暴击效果会在伤害产生之后计算,这将会提升暴击对伤害的影响,特别是爆头

  ⑫Added an attack intensity threshold of 10 to Legend. This is a limit on the amount of consecutive attacks a player can receive before given a brief grace period to act.

  在传奇(天劫)难度下增加了攻击强度的临界值为10,这将会限制玩家在动作硬直间隔中受到连续攻击的次数

  4.  【Stability / Performance】稳定性/性能

  ①Fixed a crash when leaving a game while carrying an item from that level, like a barrel or a cannon ball.

  修复了在离开游戏的时候手上拿着关卡中的油桶或者炮弹会导致游戏崩溃的问题

  ②Fixed a rare crash when hitting a dismembered body part as client.

  修正了当作为加入游戏的玩家攻击一个被肢解的尸体会导致游戏崩溃的问题

  5.  【Twitch Mode】Twitch 游戏模式 

  这个要是大家感兴趣的话 到时候给大家做一个翻译 一般国人不用这个游戏模式 用这个模式的人对于这些英文的翻译跟理解 应该都比我翻译的好很多

  所以偷个懒暂时不翻译了

  【The following notes were added after publication】:最后添加如下说明

  ①These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend.

  这些关于穿透跟怪物抗性的改动对于冠军(噩梦)和传奇(天劫)的影响比较大

  ②Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.

  困难难度下物品的稀有度改变了.你现在能通过冠军(噩梦)难度的将军箱子和冠军(噩梦)难度的皇帝箱子,也可以通过任意的传奇(天劫)箱子来获得困难难度的物品。这些东西掉落的几率大大增加了

  战锤末世鼠疫2游戏4月6号1.0.5版本更新内容详解就到这里,希望对玩家有所帮助。

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